Week 7 – Software Prototype
During the Christmas break we had to start with the real work – coding a prototype. We concentrated on the “initial tempting bubble”, the gameplay and an easy extendable and dynamic code structure (don’t worry – we didn’t spent too much time on the code structure – it’s a prototype after all). After popping the tempting bubble, the game starts. The “tempting bubble” does not move yet and doesn’t look very fancy, but it is a good start and easy to modify and enhance from now on. The game itself you can already play in quite a sophisticated way. You start with one type of bubble respectively one color. To pop the bubbles you can use your hands and feet which have the same color as all the bubbles in the beginning. Originally we wanted to use pictures of colored comic-like limbs, but then it would have been quite complicated to match the orientation of the picture hands and feet with the actual hands and feet so we decided to change that to simplistic circles, which have a higher opacity than the corresponding bubbles. Therefore the user can still make the connection between the limb and the bubble. Right now, the user gets 10 points for every bubble he popped, although the hint for the player (like the gained points appearing where the bubble was popped) is still missing. Also the game will get more serious every 15 seconds. Serious means that the user gets a new color to pop bubbles with and new bubbles in that color will be generated accordingly. Until now there is no choice menu or game ending highscore screen, but these are very easy to add now, with the current code structure. The following screens show a little bit of the “tempting bubble” and the gameplay.